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  • Writer's pictureMaría Belén Gómez


With the arrival of Google Stadia, a revolution in the world of gaming may be underway.

It is the trend topic of the moment in the world of technological innovation. It is making headlines even before a launch date has been set. We are talking about Google Stadia: the project with which the Mountain View giant has decided to try to shake up one of the fastest growing markets in the sector, that of gaming.

Before delving into the Stadia phenomenon, perhaps it is important to take a small step back and contextualize this seemingly borderline interest of ours with respect to the field of digital communication.

Gaming and e-sports are two phenomena that are constantly booming around the world. In this world, collateral phenomena linked to video games, such as influencers and live broadcasts on YouTube and, above all, Twitch are constantly on the rise.

Video games are linked par excellence to the idea of consoles or PCs. The AESVI report highlights how the hardware aspect related to gaming has registered a slight contraction in 2018, certainly indicative of the lack of new technological releases in front of the consolidated "big players" of the market such as PS4 and Xbox One, but also son of a trend that, coupled with the boom in the purchase of games in digital format rather than physical, are signs that make Stadia more than just a Google "experiment".

Google's Stadia and fiber optics

At the beginning of its launch, it worked within a requirement of 25 MB per second. But they are already developing an improvement in algorithms for the 4K option.

Something that has been taken into account is that BigG still requires millionaire investments in infrastructures to offer quality.

If you dare to try it with Stadia, it requires a basic Internet connection that has the capacity to support Streaming. For this, it is necessary to have connections that offer the power and stability of fiber optics.

For that, the FTTH system has what it takes. It offers reliable and dependable data transmission. You will be able to play with a game at normal speed that is not interrupted at any time.

Why change the game?

Google's entry into the gaming world can certainly be defined as a Grand Entry. The concept on which Stadia is based goes beyond the limits (especially in economic terms) that game fans have to deal with: obsolescence, technological renewal and the race to build better and better gaming experiences.

Google wants to make us forget these serious plagues that afflict the passionate gamer, to offer them a top-quality, worry-free experience. That's all well and good, but does it work? On the web, in the specifications, the "big G" tells us that in order to play a 720p experience you need a connection bandwidth of 10megas, which becomes 20 if you want to play in full HD and 30 if you want to enjoy the experience in 4k.

So Google openly declares war on consoles and PC gaming builds, but the big question is: will it be able to complete this revolutionary act or will it emerge victorious?

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